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personal work!
these are some of the highlights from the last few years! for my full catalogue, head over to my bandcamp page :-)
GAME MUSIC
Fester, for Jam o' Lantern '24 | Composer
Creeping & Crawling... (Menu Theme)
C.R.O.W, USC/Berklee Collaboration | Composer
Whoa, it's a Village in a Cavern
The Adventures of Strawbabie | Guest Composer
Beware the Mushroom's... Forests?

Extraordinary Detective Marshall, for Jam o' Lantern '23
| Composer
Murder in the Alleyway!
GAME MUSIC
BUT THERE IS NO GAME (YET)


The Earth Dragon's Sanctum
Abandoned Flores Manor
TO LEARN TO SHUDDER | (2024-2026)
To Learn To Shudder is an adaptation of the Brothers Grimm fairytale "The Boy Who Did Not Feel Fear", written as an interactive narrative project back in spring '24. As of 2025, a full visual novel is in development and is set to release in 2026! This adaptation follows Kris, a sixteen year old boy who has made it his life's goal to continue his late mother's research on a new form of necromancy. His father insists that he has to find a normal, safer job, and after a pretty unfortunate series of events, Kris gets kicked out of his home and is forced to figure out what he's going to do next.
Here are a few of the tracks from this work in progress! Everything was composed using the Arturia Minifreak.
Daphne's Woodland
Kris's House
The Legend of Zelda: Call of the Void | (2025)


The Legend of Zelda: Call of the Void is a fan project, which as of now, is just going to be released as a soundtrack in late 2025 (no game this time, sorry friends).
Our story takes place about 400 years after the events of Tears of the Kingdom, in a more developed Hyrule than the one of the past. Lately, though, folks have been reporting disappearances, swarms of monsters suddenly appearing near villages, and unusual violet chasms-- many have begun to believe that these events are connected somehow.
There's this prophecy that states that a hero, a priestess, and a sorcerer will rise to save Hyrule from whatever it is that's causing all of these problems, but there are a lot of missing pieces to it, as our heroes will soon begin to discover.
The soundtrack for this is orchestral, for the most part, with synths coming in to represent our actual main antagonist & the realm it resides in & some more folksy instruments coming in whenever we're dealing with our secondary antagonist or the sky islands. Here are a few tracks for you!
Faron Temple
Lost Woods
Gohma, Scourge of Faron Temple
Lost Woods Chasm
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